About This Game Saturday Morning RPG is an episodic JRPG set in world heavily inspired by 1980s Saturday morning cartoons and pop culture. Players take the role of Martin "Marty" Michael Hall, an average high-school student who has just been granted an incredible power - a power that ultimately leads him to attract the ire of the world's most notorious villain, Commander Hood! Saturday Morning RPG features a full soundtrack by legendary composer Vince DiCola (Transformers: The Animated Movie, Rocky IV) and his composing partner, Kenny Meriedeth (contributor for DuckTales, Power Rangers, X-Men, and others).TECH SPECS:Episodic Gameplay: The story and gameplay of Saturday Morning RPG takes place across several episodes, each of which tells a complete self-contained story. Players can play any episode in any order, at any time! All of your stats and items carry between episodes. It’s a unique spin on the tried and true New Game Plus mode. On top of that, small decisions made in some episodes will carry forth into others – adding a layer of replay to each episode. Five episodes are included!Active Turn-Based Combat: Saturday Morning RPG draws quite a bit of inspiration from games like Nintendo’s Paper Mario series. Battles in the game are turn-based, but the player is always participating by actively defending against attacks and completing reflex tests to power up their own assaults.Defeat Enemies With Regular Stuff: Marty fights all his battles in the game by channeling magic through everyday objects. Use a pack of striped gum to summon rainbow zebras that trample your foes – or call upon a transforming action figure to morph you into a semi-truck!Nostalgia Fueled Everything: Everything in Saturday Morning RPG centers on nostalgia. Marty receives his magical abilities thanks to a certain kind of garish plastic notebook, he can equip scratch ‘n sniff stickers to get statistical boosts, and he’ll traverse worlds inspired by the entire gamut of Saturday morning cartoons. Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!Optional Arena Battles: Take on powerful enemies in optional arena battles. Two fights are currently included, with more coming as free updates.Controller Support: Full support for game controllers.Steam Achievements and Trading Cards: Earn over 70 achievements and collect 8 trading cards. 7aa9394dea Title: Saturday Morning RPGGenre: Indie, RPGDeveloper:Mighty Rabbit StudiosPublisher:Actigame Publishing Corp.Release Date: 29 Jan, 2014 Saturday Morning RPG Download Mega saturday morning rpg ps4 review. saturday morning rpg bandcamp. saturday morning rpg switch amazon. saturday morning rpg references. saturday morning rpg do not touch rocks. saturday morning rpg reddit. saturday morning rpg episode 6. saturday morning rpg tv tropes. saturday morning rpg episode 5 walkthrough. saturday morning rpg eshop. saturday morning rpg xbox one. saturday morning rpg ps4 trophies. saturday morning rpg download. saturday morning rpg controller. how long is saturday morning rpg. saturday morning rpg cardboard. saturday morning rpg boss. saturday morning rpg magic cave. saturday morning cartoon rpg. saturday morning rpg vita. saturday morning rpg achievements. saturday morning rpg switch. saturday morning rpg guide. saturday morning rpg recensione I'll be perfectly honest with you \u2013 I gave up on Saturday Morning RPG about halfway into episode five. Before I even get into review proper and why I did something I basically never do it should be noted this is an incomplete game seeing as episode six is still missing. So that's already something going against the game, but it turns out it really didn't matter in this particular case because base product had enough problems.At its core this is effectively a JRPG albeit one styled after Saturday morning cartoons of yore. Admittedly, not being a US resident it did not speak to me on that level specifically, but I get what it was going for. I was personally less into G.I. Joe and Transfomers, more into Conan the Adventurer and Bucky O'Hare myself. Game comes with that kinda derpy protagonist + geek friend included. So much so the entire first episode is actually a dream that sets you up for way more... or does it? Setting and episodic, literally and figuratively, approach to it is not one of the problems game suffers from. There's a HOOD commander who will totally get you next time, suspiciously familiar vehicle transforming robots who have a show-off of their own in one of the episodes, and plenty of pop culture references anyone in the know with media should recognize. For god's sake, the Wizard with his BAD glove is your spiritual guide early on.It's mechanics and design where game fails, sadly. Episodes are mercifully relatively short which still manages to be a problem because for overwhelming majority of play time you'll be fighting couple of re-skinned enemy types. Pair it with simplistic combat system itself relying on timing defense hits to reduce damage or varying degrees of annoyance to execute attacks of your own and you have helluva time ahead of you. See, all of that isn't really a problem and other JRPGs have done it to varying degrees of success, but the real problem with Saturday Morning RPG lies in just how common place combat is. I got bored with it by the time episode two ended, and inventory management was a separate source of annoyance that reared its ugly head at about the same time. Your attacks depend on items you've found to equip and out of about three dozen I've found probably six that weren't completely annoying to use? Add to that sticker scratching you can do before combat to gain bonuses and you're looking at a prospect of tiring your thumbs out real fast.Should you play this one? I'd advise against it unless you've tapped out all other JRPGs under the sun. If I was honest with myself I would've probably stopped way earlier, but I hoped game would improve as it went on. It does go up in scale, at least.. I'll be perfectly honest with you \u2013 I gave up on Saturday Morning RPG about halfway into episode five. Before I even get into review proper and why I did something I basically never do it should be noted this is an incomplete game seeing as episode six is still missing. So that's already something going against the game, but it turns out it really didn't matter in this particular case because base product had enough problems.At its core this is effectively a JRPG albeit one styled after Saturday morning cartoons of yore. Admittedly, not being a US resident it did not speak to me on that level specifically, but I get what it was going for. I was personally less into G.I. Joe and Transfomers, more into Conan the Adventurer and Bucky O'Hare myself. Game comes with that kinda derpy protagonist + geek friend included. So much so the entire first episode is actually a dream that sets you up for way more... or does it? Setting and episodic, literally and figuratively, approach to it is not one of the problems game suffers from. There's a HOOD commander who will totally get you next time, suspiciously familiar vehicle transforming robots who have a show-off of their own in one of the episodes, and plenty of pop culture references anyone in the know with media should recognize. For god's sake, the Wizard with his BAD glove is your spiritual guide early on.It's mechanics and design where game fails, sadly. Episodes are mercifully relatively short which still manages to be a problem because for overwhelming majority of play time you'll be fighting couple of re-skinned enemy types. Pair it with simplistic combat system itself relying on timing defense hits to reduce damage or varying degrees of annoyance to execute attacks of your own and you have helluva time ahead of you. See, all of that isn't really a problem and other JRPGs have done it to varying degrees of success, but the real problem with Saturday Morning RPG lies in just how common place combat is. I got bored with it by the time episode two ended, and inventory management was a separate source of annoyance that reared its ugly head at about the same time. Your attacks depend on items you've found to equip and out of about three dozen I've found probably six that weren't completely annoying to use? Add to that sticker scratching you can do before combat to gain bonuses and you're looking at a prospect of tiring your thumbs out real fast.Should you play this one? I'd advise against it unless you've tapped out all other JRPGs under the sun. If I was honest with myself I would've probably stopped way earlier, but I hoped game would improve as it went on. It does go up in scale, at least.
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